Using the studio motus application in kinematics problems

an experience report

Authors

  • Fagner de Souza Leite
  • André Luíz Alves Universidade Federal do Espírito Santo

DOI:

https://doi.org/10.47456/7hv9t442

Keywords:

Ensino de Física, Linguagem de programaçãoo

Abstract

This work is a descriptive report, in which an application called Studio Motus, developed for smartphones, is used as a way of helping students identify variables when solving problems involving kinematics concepts. The application, developed with App Inventor, facilitated the correct choice of equations to be used in solving problems involving kinematics. As a result, there was significant progress among students in relation to the correct interpretation of the statements in the proposed problems. The choice to use the Studio Motus application as a study tool led to some students' desire to delve deeper into new knowledge such as Physics simulations and programming languages. At the end of the class there was an informal moment with a group of students who asked how the application was built, demonstrating an interest in the topic.

Author Biography

  • Fagner de Souza Leite

    Possui graduação em Física pela Universidade Estadual de Feira de Santana (2008) e Tecnologia em Análise e Desenvolvimento de Sistemas. Atualmente é professor da educação básica - Ensino Médio, com ênfase em Ensino de Física em atividades experimentais no Laboratório Didático. Atua nas áreas de Tecnologia da Informação e Comunicação, juntamente com o Ensino Maker e Robótica Educacional.

References

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Tudor, G. (2023). Innovative Teaching of Physics in the Digital Technology Era. Didactica Danubiensis, 3(1), 107–122. Retrieved from https://dj.univ-danubius.ro/index.php/DD/article/view/2481.

Published

26-08-2025