Games that know themselves as games

notes on metafictional analysis in video games

Authors

DOI:

https://doi.org/10.47456/simbitica.v12i2.47204

Keywords:

metafiction, video games, methodology, analysis

Abstract

This paper explores the methodological challenges in analyzing metafiction in video games, proposing a dialogue between literary theory and game studies. The text discusses how self-referentiality manifests itself in games, as narrative and mechanical elements interact with the player. Based on research into previous proposals, it highlights the challenges of building methodologies that consider the specificities and complexities of each game, such as rules, mechanics and metafictional schemes, without disregarding contributions from other areas. The article advocates a metataxonomic approach, where metafictional schemes emerge from the corpus analyzed, and a contextual one, where metafiction can be understood as a starting point for discussions about culture and society, contributing to consolidating games studies as an interdisciplinary field.

Author Biographies

  • Matheus Rodrigo Serafim Rodrigues, Universidade Federal do Ceará

    Mestre em Comunicação pela Universidade Federal do Ceará, Brasil. Professor de Design Digital Interativo no curso de Sistemas e Mídias digitais da Universidade Federal do Ceará. Pesquisa jogos digitais e sua linguagem, bem como narrativas interativas e culturas web. 

  • Ricardo Jorge de Lucena Lucas, Universidade Federal do Ceará

    Bacharel em Jornalismo pela Universidade Federal do Ceará, Brasil. Doutor em Comunicação pela Universidade Federal de Pernambuco. Jornalista. Pós-Doutorando em Informação e Cultura junto à Escola de Comunicação e Artes da Universidade de São Paulo. 

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Published

23-08-2025

How to Cite

Games that know themselves as games: notes on metafictional analysis in video games. (2025). Simbiótica. Revista Eletrônica, 12(2), 12-38. https://doi.org/10.47456/simbitica.v12i2.47204