Enunciative praxis and interpretative practices in videogames
DOI:
https://doi.org/10.47456/pl.v11i28.35177Abstract
We address an analytical approach of video games that may take into account its practical dimension, considering them as language objects put in action as an enunciative praxis. Given that video game are an interactive media, we must infer the response of a player, therefore establishing yet an interpretative praxis, that composes a complex structure for the major practice. The practice starts with an enunciation that address the player with task to complete, then houses the development of those tasks and the performance evaluation. To demonstrate such structure, we recur to Jacques Fontanille’s proposes relating to Semiotics of Culture, as a notable author in Discursive Semiotics’ field and its interfaces with Anthropology, Sociology and Phenomenology.
Downloads
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2021 PERcursos Linguísticos
This work is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
O autor de submissão à Revista PERcursos Linguísticos cede os direitos autorais à editora da revista (Programa de Pós-Graduação em Linguística - UFES), caso a submissão seja aceita para publicação. A responsabilidade do conteúdo dos artigos é exclusiva dos autores. É proibida a submissão integral ou parcial do texto já publicado na revista a qualquer outro periódico.
Os trabalhos aqui apresentados utilizam a licença Creative Commons CC BY: Attribution- NonCommercial- NoDerivatives 4.0 International. Para mais informações, verificar: https://creativecommons.org/licenses/by-nc-nd/4.0/
Os trabalhos na revista são arquivados pelo sistema Rede de Preservação PKP (PKP PN) e LOCKSS