L’assemblage des vestiges ou la conservation du net.art
Mots-clés :
arte, conservação, net.art, novas mídias, participação, processo, vestígiosRésumé
Ce texte explore les défis et les méthodologies de conservation des œuvres du net.art. On discute de la manière dont la nature éphémère et dynamique du net.art complique sa préservation. Cette complexité est illustrée par le projet « Mouchette.org », de Martine Neddam, une œuvre interactive qui évolue avec la participation du public. Il est suggéré que la conservation du net.art doit aller au-delà de la préservation matérielle et adopter une approche qui permet la continuité et l'adaptation de l'œuvre en réponse aux changements technologiques et culturels. La notion de « traces » est centrale et représente des pièces qui témoignent de l'existence de l'œuvre dans le temps. Il est conclu que la conservation du net.art doit être procédurale, collaborative et lui permettre de conserver sa pertinence et son authenticité, même face à des transformations technologiques et culturelles constantes.
Références
BENFORD, S.; GIANNACHI, G.. Performing mixed reality. Cambridge: The MIT Press, 2011.
BOSMA, J.. Nettitudes: Let’s talk net art. Rotterdam-Amsterdam: Nai Publishers/Institute of Network Cultures, 2011.
CLAVIR, M.. Reflection on changes in museums and the conservation of collections from indigenous peoples. Journal of the American Institute for Conservation, V. 35, N. 2, 1996, pp. 99-107.
DEKKER, A.. How to Be Pink and Conceptual at the Same Time. Annet Dekker in conversation with Martine Neddam. In: DEKKER, A. (Org). Because I’m an artist too…. Amsterdam: SKOR Foundation for Art and Public Domain, 2011, pp. 22-5.
DEKKER, A.. Composting the Net. An Interview with Shu Lea Cheang. SKOR NetArtWorks, 2012. Disponível em:: http://www.skor.nl/nl/site/item/shu-lea-cheang-composting-the-net?single=1. Acesso em: 22 jan. 2014.
DEPOCAS, A.; IPPOLITO, J.; JONES, C. (org.). Permanence through change: The variable media approach. New York-Montreal: The Solomon R. Guggenheim Foundation/Daniel Langlois Foundation for Art, Science and Technology, 2003.
DIETZ, S.. Collecting new-media art: just like anything else, only different. In: ALTSHULER, B.. Collecting the new: Museums and contemporary art. Princeton: Princeton University Press, 2005, pp. 85-101.
FITZPATRICK, K.. Planned obsolescence: Publishing, technology, and the future of the academy. New York: New York University Press, 2011.
FULLER, M (org.). Software studies: A lexicon. Cambridge: The MIT Press, 2008.
GORIUNOVA, O (org.). Fun and software: Exploring pleasure, pain and paradox in computing. London: Bloomsbury Academic, 2014.
HUHTAMO, E.. From kaleidoscomaniac to cybernerd. Towards an archeology of the media. In: TARKA, M.. ISEA94. The 5th international symposium on electronic arts. Helsinki: University of Art and Design, 1994, pp. 130-35.
HUI, Y.. HALPIN, H.. Collective individuation: the future of the social web. In: LOVINK, G.; RASCH, M.. Unlike us reader: Social media monopolies and their alternatives. INC Reader 8. Amsterdam: Institute of Network Cultures, 2013, pp. 103-16.
KIRSCHENBAUM, M. G. Mechanisms: New media and the forensic imagination. Cambridge: The MIT Press, 2008.
KIRSCHENBAUM, M. G. et al. Digital materiality: preserving access to computers as complete environments. iPRES 2009: The sixth international conference on preservation of digital objects. California Digital Library, UC Office of the President, 2009, pp. 105-12.
LAURENSON, P.. Authenticity, change and loss in the conservation of time-based media installations. Tate Papers, Issue 6, 2006. Disponível em: http://www.tate.org.uk/research/publications/tate-papers/authenticity-change-and-loss-conservation-time-based-media. Acesso em: 22 jan. 2014.
LINK, D.. There must be an angel. On the beginnings of the arithmetics of rays. In: ZIELINSKI, S.; LINK, D.. Variantology 2: On deep time relations of arts, sciences and technologies. Cologne: König, 2006, pp. 15-42.
LURY, C.. Brands: The logos of the global economy. London-New York: Routledge, 2004.
NEDDAM, M.. Zen and the art of database maintenance. In: DEKKER, A.. Archive2020: Sustainable archiving of born-digital cultural content. Amsterdam: Virtueel Platform, 2010, seção 1.0.
PARIKKA, J. What is media archaeology?. Cambridge: Polity Press, 2012.
RATHJE, W.; MURPHY, C.. Rubbish!: The archaeology of garbage. Tucson: University of Arizona Press, 2001.
RICHMOND, A.; BRACKER, A. (org). Conservation principles, dilemmas and uncomfortable truths. Oxford: Butterworth-Heinemann/Victoria and Albert Museum London, 2009.
SEELY BROWN, J.; DUGUID, P.. The social life of information. Boston: Harvard Business School Publishing, 2000.
SHANKS, M.; PLATT, D.; RATHJE, W. L.. The perfume of garbage: modernity and the archaeological. Modernism/Modernity, V. 11, N. 1, 2004, pp. 61-83.
STERRETT, J.. Contemporary museums of contemporary art. In: RICHMOND, A.; BRACKER, A. (org). Conservation principles, dilemmas and uncomfortable truths. Oxford: Butterworth-Heinemann/Victoria and Albert Museum London, 2009, pp. 223-228.
VAN MASTRIGT, J.. Serious archiving: preserving the intangible by capturing processes. Annet Dekker in conversation with Jeroen van Mastrigt. In: DEKKER, A.. Archive2020. Sustainable archiving of born-digital cultural content. Amsterdam: Virtueel Platform, 2010, seção 7.0.
VAN SAAZE, V.. Doing artworks: A study into the presentation and conservation of installation artworks. Dissertação de doutorado, Faculty of Arts and Social Sciences, Maastricht University and the Netherlands Institute for Cultural Heritage, 2009.
VAN SAAZE, V.. The ethics and politics of documentation. On continuity and change in the work of Robert Smithson. In: COMMANDEUR, I.; RIEMSDIJK-ZANDEE, T. van. Robert Smithson – Art in continual movement: A contemporary reading. Amsterdam: Alauda Publishers, 2012, pp. 63-84.
VINEY, W.. Mark Dion and “Tate Thames Dig” (1999) – An extract. Waste effects an investigation into the wastes of building, writing and collecting. 4 mai. 2010. Disponível em: https://narratingwaste.wordpress.com/tag/michael-shanks/. Acesso em: 22 jan. 2014.
WARDRIP-FRUIN, N.. Digital media archaeology. Interpreting computational processes. In: HUHTAMO, E.; PARIKKA, J.. Media archaeology. Approaches, applications and implications. Berkeley: University of California Press, 2011, pp. 302-22.
WHARTON, G.. The painted king: Art, activism, and authenticity in Hawai’i. Honolulu: University of Hawai’i Press, 2011.
WINGET, M.. Collecting and preserving videogames and their related materials: a review of current practice, game-related archives and research projects. Annual meeting of the American Society for Information Science & Technology (ASIS&T). Columbus, 24-29 out. 2008. Disponível em: http://www.ischool.utexas.edu/~megan/. Acesso em: 22 jan. 2014.
ZIELINKSKI, S.. Deep time of the media. Toward an archaeology of hearing and seeing by technical means. Cambridge: The MIT Press, 2006.
Téléchargements
Publiée
Numéro
Rubrique
Licence
(c) Copyright Annet Dekker 2024

Ce travail est disponible sous licence Creative Commons Attribution - Pas d’Utilisation Commerciale - Partage dans les Mêmes Conditions 4.0 International.
Les auteurs des œuvres soumises à Revista do Colóquio autorisent leur publication sur des supports physiques et électroniques, uniquement à des fins académiques, et peuvent être reproduites à condition de citer la source. Ils attestent de leur originalité, de leur paternité et de leur originalité.



